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Omniverse Enterprise is Now Available. Is Your Hardware Ready?

Image courtesy of Toolfarm

NVIDIA Omniverse Enterprise is officially open for business. The software platform was announced earlier this year and evaluated by hundreds of companies before NVIDIA declared its general availability at the company’s fall GTC 21 conference in November.

“Gathering all that feedback from the early evaluation testers made Omniverse Enterprise more robust and richer in capabilities and functionality. And with the availability of enterprise-level support, this was the right time to make it available to a much larger audience,” commented Himanshu Iyer, Senior Product Marketing Manager at NVIDIA.

Image courtesy of Nvidia

What is NVIDIA Omniverse Enterprise?

Collaboration, the fundamental frontier.

These are the voyages of the Omniverse Enterprise.

Its continuing mission: To seek out new workflows and simulations.

To boldly go where no platform has gone before.

—Smart Tech: The NVIDIA Generation

In our overview of NVIDIA Omniverse earlier this year, NVIDIA described Omniverse as “a software platform for collaboration and simulation targeted at anyone working in 3D.” Replace “anyone” with “any company” and you get NVIDIA’s vision for Omniverse Enterprise.

There is a reason collaboration is frontloaded in NVIDIA’s description of Omniverse Enterprise. While the platform includes an array of interesting technologies encompassing simulation, AI, XR, IoT and more, it is arguable that Omniverse Enterprise’s raison d'être is to foster collaboration—to consolidate disparate applications, 3D models, teams and individuals around a single source of truth.

“The beauty of Omniverse Enterprise is that it enables collaboration across multiple different applications,” praised Gary Radburn, Dell’s whimsically titled Director of Virtually eVeRything. “Not only that, but everybody can work simultaneously in real time.”

There are three main components that allow Omniverse Enterprise to serve as a collaborative hub. The heart of the platform is Nucleus, a file server that can be deployed on-prem or within a private cloud. Nucleus is responsible for synchronizing and coordinating all Omniverse services and applications across an enterprise.

The second collaborative component of Omniverse Enterprise is its open source file framework foundation, called Universal Scene Description, or USD. Originally developed by Pixar for 3D animation, USD has evolved to become a framework for composing any 3D data. NVIDIA often likens USD to “the HTML of 3D” for its potential to standardize 3D data across applications.

The third and final component that allows Omniverse Enterprise to consolidate disparate workflows is a growing list of connectors to third-party 3D software. Omniverse Enterprise currently supports Autodesk 3ds Max, Autodesk Maya, Autodesk Revit, McNeel & Associates Rhino (and Grasshopper), Trimble Sketchup and Epic Games Unreal Engine 4. At its GTC event, NIVDIA announced six new beta connectors in the pipeline: Esri ArcGIS CityEngine, PTC Onshape, Reallusion iClone, Replica AI Voice, Radical AI Pose Estimation and Lightmap HDR Light Studio. Many more connectors are still forthcoming, according to NVIDIA.

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